Relational GRID, 2018Participatory Experiment and Media Work
GRID GAME began as an investigation of the movement and intimacy involved in the board game, Twister. During the research stage, I utilized YouTube as an anthropological tool, analyzing videos of Twister games uploaded predominantly by teenagers. I selected an exemplary video of two boys playing Twister at a 16th birthday party in Wisconsin and analyzed their movements and relationship. I created an instructional diagramming each of the 23 moves in the game. Then made a distanced simulation of the game for random duos to attempt. The poses are used as a controlled variable to analyze the behavior, relationship trajectory, and problem-solving abilities of the duos. The duos are recorded from multiple angles, and videos are live-streamed to an observation area. Using the grid to position themselves, the duo is notified by an omnipresent voice if the pose is correct, or incorrect.